The Cabbage Effect - Press kit

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Fact Sheet

  • Developer: Ninja Garage
  • Release Date: TBA
  • Platforms: Steam
  • Website: ninjagarage.com
  • Price: TBA
  • Contact: [email protected]
  • Social Media: Twitter - Instagram - Facebook


  • Description

    The Cabbage Effect is a cartoon-pop-surrealistic twin-stick shooter with procedurally generated stages that takes place in an apocalyptic narrative.

    The planet is invaded by complex and strange creatures and, during the attack, the planet is protected by a small team with their bizarre vehicles and gadgets.

    You will find fast-paced shooting action, unlockable characters along the story, allies, a variety of absurd weapons and vehicles. Pick up objects, throw them to the opponents, explode things and deal with this chaotic situation.

    Find yourself surrounded by an experimental psychotronic narrative that explores aesthetic elements of non-verbal storytelling and communication noise, mixing 2d and 3d visuals in a crazy world.



    Trailer


    Screenshots


    Gifs

    The Cabbage Effect
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    Key Art


    Selected Articles and Extra Links

  • Techraptor

    Fairly Wild Cabbage, With Some Other Odd Veggies

  • IGN

    The Cabbage Effect - Guerrilla Collective Trailer

  • Event: 2nd day, Guerrilla Collective; 2020

  • Event: Indie Game Selection, Tokyo Game Show; 2020

  • Event: Tiny Teams: Micro Studios, Massive Ideas; 2021


  • About Ninja Garage

    Ninja Garage is composed by Rafaella Ryon and Dinart Filho, together creating 2d/3d artwork, animation and games.

    Rafaella received a B.A in Art and Media at UFCG - Brazil (2006); working as illustrator, concept artist, 2d animator, character designer, 3d artist for advertising, publishing companies, short films, comic books, educational books, card games and video games since 2001.

    Dinart received a B.A in Art and Media at UFCG - Brazil (2004); Post-Graduate (Latu Sensu) in Visual Communication at FIP - Brazil (2006); working as 3d modeler, 3d animator, graphic designer, vfx designer, music composer, programmer and full stack game developer since 2002.

    After 12 years of money savings, mechanics testings and narrative conceptions the studio is finally able to release their own first commercial title.



    Contact: [email protected]

    Twitter: @Ninja_Garage

    Instagram: @ninjagarage

    Facebook: @ninjagarage

    Web: ninjagarage.com